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| Item |
Estimated Time | Price |
Buy |
 | Advanced Drone InterfacingAllows operation of drone control units. 1 extra drone control unit per level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Perception
Training Time Multiplier: x 8
EVE Skills Required
Drones V
Drone Interfacing V | 24 hours | $2.95 | |
 | Advanced Laboratory OperationFurther training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 8
EVE Skills Required
Laboratory Operation V
Science III | 24 hours | $2.95 | |
 | Advanced Mass ProductionFurther training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Intelligence
Manufacturing Slot Bonus: 1
Training Time Multiplier: x 8
EVE Skills Required
Mass Production V
Industry III | 24 hours | $2.95 | |
 | Advanced Set of Missiles Skill BooksIncludes 5 EVE Skill Books:
Cruise Missile Specialization
Heavy Missile Specialization
Rocket Specialization
Standard Missile Specialization
Torpedo Specialization | 24 hours | $6.95 | |
 | Advanced Spaceship CommandThe advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring advanced Spaceship Command.
Cannot be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 5
Agility Bonus -5
EVE Skills Required
Spaceship Command V | 24 hours | $5.95 | |
 | Amarr CarrierSkill at operating Amarr carriers.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 14
EVE Skills Required
Capital Ships III
Advanced Spaceship Command V
Spaceship Command V
Amarr Battleship V
Amarr Cruiser IV
Amarr Frigate IV
Drone Interfacing V
Drones V | 24 hours | $45.95 | |
 | Amarr DreadnoughtSkill at operating Amarr dreadnoughts. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 12
EVE Skills Required
Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
Amarr Battleship V
Amarr Cruiser IV
Amarr Frigate IV | 24 hours | $11.95 | |
 | Amarr Drone SpecializationSpecialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Perception
Damage Multiplier Bonus: 2%
Training Time Multiplier: x 5
EVE Skills Required
Drones V | 24 hours | $2.95 | |
 | Amarr Encryption MethodsUnderstanding of the data encryption methods used by the Amarr Empire and its allies.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Hacking II
Science V
Electronics Upgrades V
Electronics II
Engineering II | 24 hours | $2.95 | |
 | Amarr FreighterSkill at operating Amarr freighters. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 10
EVE Skills Required
Advanced Spaceship Command I
Spaceship Command V
Amarr Industrial Level V
Amarr Frigate III | 24 hours | $9.95 | |
 | Amarrian Starship EngineeringSkill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $2.95 | |
 | Black OpsSkill for the operation of Black Ops. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 10
EVE Skills Required
Cloaking Level IV
Electronics Level V
Jump Drive Calibration Level IV
Jump Drive Operation Level V
Navigation Level V
Warp Drive Operation Level V
Science Level V
Spaceship Command Level V | 24 hours | $6.95 | |
 | Bureaucratic ConnectionsUnderstanding of corporate bureaucracies. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Administration
Internal Security
Personnel
Storage
Archives
Financial
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Corporation Management III
Social III | 24 hours | $3.95 | |
 | Caldari CarrierSkill at operating Caldari carriers.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 14
EVE Skills Required
Capital Ships III
Advanced Spaceship Command V
Spaceship Command V
Caldari Battleship V
Caldari Cruiser IV
Caldari Frigate IV
Drone Interfacing V
Drones V | 24 hours | $45.95 | |
 | Caldari DreadnoughtSkill at operating Caldari dreadnoughts. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 12
EVE Skills Required
Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
Caldari Battleship V
Caldari Cruiser IV
Caldari Frigate IV | 24 hours | $11.95 | |
 | Caldari Drone SpecializationSpecialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Perception
Damage Multiplier Bonus: 2%
Training Time Multiplier: x 5
EVE Skills Required
Drones V | 24 hours | $2.95 | |
 | Caldari Encryption MethodsUnderstanding of the data encryption methods used by the Caldari State and its allies.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Hacking II
Science V
Electronics Upgrades V
Electronics II
Engineering II | 24 hours | $3.95 | |
 | Caldari FreighterSkill at operating Caldari freighters. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 10
EVE Skills Required
Advanced Spaceship Command I
Spaceship Command V
Caldari Industrial Level V
Caldari Frigate III | 24 hours | $9.95 | |
 | Caldari Starship EngineeringSkill and knowledge of Caldari Starship Engineering. Used Exclusively in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $2.95 | |
 | Capital Energy Emission SystemsOperation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Capacitor Need Bonus: -5%
Training Time Multiplier: x 10
EVE Skills Required
Engineering V
Energy Emission Systems V
Science II
| 24 hours | $2.95 | |
 | Capital Energy TurretOperation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Damage Multiplier Bonus: 5%
Training Time Multiplier: x 7
EVE Skills Required
Gunnery V
Large Energy Turret V
Medium Energy Turret III
Small Energy Turret III | 24 hours | $2.95 | |
 | Capital Hybrid TurretOperation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Damage Multiplier Bonus: 5%
Traning Time Multiplier: x 7
EVE Skills Required
Gunnery V
Large Hybrid Turret V
Medium Hybrid Turret III
Small Hybrid Turret III | 24 hours | $2.95 | |
 | Capital Industrial ShipsSkill at operating Capital Industrial Ships. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 12
EVE Skills Required
Spaceship Command V
Mining Barge V
Astrogeology III
Science IV
Mining IV
Industry V
Capital Ships II | 24 hours | $38.95 | |
 | Capital Projectile TurretOperation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Damage Multiplier Bonus: 5%
Traning Time Multiplier: x 7
EVE Skills Required
Gunnery V
Large Projectile Turret V
Medium Projectile Turret III
Small Projectile Turret III | 24 hours | $2.95 | |
 | Capital Remote Armor Repair SystemsOperation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Capacitor Need Bonus: -5%
Training Time Multiplier: x 10
EVE Skills Required
Remote Armor Repair Systems V
Mechanic III
Repair Systems II | 24 hours | $3.95 | |
 | Capital Repair SystemsOperation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Duration Bonus: -5%
Training Time Multiplier: x 8
EVE Skills Required
Mechanic V
Hull Upgrades V
Repair Systems V | 24 hours | $2.95 | |
 | Capital Shield Emission SystemsOperation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Capacitor Need Bonus: -5%
Training Time Multiplier: x 10
EVE Skills Required
Engineering V
Shield Emission Systems V
Science II | 24 hours | $3.95 | |
 | Capital Shield OperationOperation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Capacitor Need Bonus: -2%
Traning Time Multiplier: x 8
EVE Skills Required
Tactical Shield Manipulation V
Engineering IV
Shield Operation V | 24 hours | $3.95 | |
 | Capital Ship ConstructionSkill for the construction of capital ships.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 14
EVE Skills Required
Mechanic V
Industry V
Production Efficiency V | 24 hours | $6.95 | |
 | Citadel TorpedoesSkill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Damage Multiplier Bonus: 5%
Training Time Multiplier: x 7
EVE Skills Required
Missile Launcher Operation V
Torpedoes V
Heavy Missiles III
Standard Missiles III | 24 hours | $2.95 | |
 | Cloning Facility OperationNeeded for use of the Clone Vat Bay module. Increases a Clone Vat Bay's maximum capacity by 5 clones per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Clone Bay Bonus: 5
Training Time Multiplier: x 10
EVE Skills Required
Science V
Capital Ships III
Advanced Spaceship Command V
Spaceship Command V | 24 hours | $14.95 | |
 | Command ShipsSkill for the operation of Command Ships. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 8
EVE Skills Required
Battlecruisers Level V
Warfare Link Specialist IV
Leadership V
Spaceship Command V | 24 hours | $5.95 | |
 | DaytradingAllows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Memory
Training Time Multiplier: x 1
EVE Skills Required
Trade IV | 24 hours | $2.95 | |
 | Doomsday OperationSkill at operating titan doomsday weapons. 10% increased damage per level.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Intelligence
Damage Multiplier Bonus: 10%
Training Time Multiplier: x 14
EVE Skills Required
Science V
Energy Pulse Weapon V
Advanced Weapon Upgrades V
Weapon Upgrades V
Engineering II Gunnery II | 24 hours | $25.95 | |
 | Drug ManufacturingNeeded to manufacture boosters. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Intelligence
Duration Bonus: 1%
Training Time Multiplier: x 2 | 24 hours | $2.95 | |
 | Electromagnetic PhysicsSkill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponryand various electronic systems. Allows Electromagnetic Physics research to beperformed with the help of a research agent. Needed for all research andmanufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Electronics V | 24 hours | $2.95 | |
 | Electronic Attack ShipsCovert operations frigates are designed for recon and espionage operation. Their main strength is the ability to ravel unseen through enemy territory and to avoid unfavorable encounters Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at reatly reduced CPU cost.
Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 4
EVE Skills Required
Spaceship Command Level III
Electronics Upgrades Level V
Electronics Level II
Engineering Level II | 24 hours | $2.95 | |
 | Electronic EngineeringSkill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. AllowsElectronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Electronics V | 24 hours | $2.95 | |
 | ExhumersSkill for the operation of elite mining barges.
Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 5
EVE Skills Required
Spaceship Command IV
Industry V
Astrogeology V
Science IV
Mining IV | 24 hours | $3.95 | |
 | FightersAllows operation of fighter drones. 20% increase in fighter damage per level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Perception
Damage Multiplier Bonus: 20%
Training Time Multiplier: x 12
EVE Skills Required
Drone Interfacing V
Drones V
Leadership V | 24 hours | $4.95 | |
 | Financial ConnectionsUnderstanding of Corporate Finances. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Public Relations
Marketing
Legal
Accounting
Financial
Distribution
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Negotiation III
Social III | 24 hours | $4.95 | |
 | Gallente CarrierSkill at operating Gallente carriers.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 14
EVE Skills Required
Capital Ships III
Advanced Spaceship Command V
Spaceship Command V
Gallente Battleship V
Gallente Cruiser IV
Gallente Frigate IV
Drone Interfacing V
Drones V | 24 hours | $45.95 | |
 | Gallente DreadnoughtSkill at operating Gallente dreadnoughts. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 12
EVE Skills Required
Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
Gallente Battleship V
Gallente Cruiser IV
Gallente Frigate IV | 24 hours | $11.95 | |
 | Gallente Drone SpecializationSpecialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Perception
Damage Multiplier Bonus: 2%
Traning Time Multiplier: x 5
EVE Skills Required
Drones V | 24 hours | $2.95 | |
 | Gallente Encryption MethodsUnderstanding of the data encryption methods used by the Gallente Federation and its allies.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Hacking II
Science V
Electronics Upgrades V
Electronics II
Engineering II | 24 hours | $2.95 | |
 | Gallente FreighterSkill at operating Gallente freighters. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 10
EVE Skills Required
Advanced Spaceship Command I
Spaceship Command V
Gallente Industrial Level V
Gallente Frigate III | 24 hours | $9.95 | |
 | Gallentean Starship EngineeringSkill and knowledge of Gallente Starship Engineering. Used Exclusively in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $2.95 | |
 | Gas Cloud HarvestingSkill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Mining IV | 24 hours | $3.95 | |
 | Graviton PhysicsSkill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and
smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Traning Time Multiplier: x 5
EVE Skills Required
Science V
Engineering V | 24 hours | $3.95 | |
 | Heavy Assault ShipsSkill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 6
EVE Skills Required
Assault Ships IV
Spaceship Command V
Engineering V
Mechanic V
Weapon Upgrades V
Gunnery II | 24 hours | $3.95 | |
 | Heavy InterdictorsSkill for operation of the Heavy Interdictor class cruisers. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 6
EVE Skills Required
Propulsion Jamming Level V
Electronics Level III
Navigation Level II
Weapon Upgrades Level V
Gunnery Level II
Spaceship Command Level V | 24 hours | $3.95 | |
 | High Energy PhysicsSkill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Engineering V | 24 hours | $2.95 | |
 | High Tech ConnectionsUnderstanding of high-tech corporate culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Archives
Advisory
Intelligence
Manufacturing
Surveillance
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Science III
Social III | 24 hours | $2.95 | |
 | Hydromagnetic PhysicsSkill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
EVE Skill Attributes:
Primary Attribute: Intelligence
Secondary Attribute: Memory
Traning Time Multiplier: x 5
EVE Skill Requirements:
Science V
Engineering V | 24 hours | $3.95 | |
 | InterdictorsThe Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 5
EVE Skills Required
Spaceship Command IV
Interceptors IV
Evasive Maneuvering V
Navigation II | 24 hours | $4.95 | |
 | Jump Drive CalibrationAdvanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Perception
Jump Drive Range Bonus: 25%
Training Time Multiplier: x 9
EVE Skills Required
Jump Drive Operation V
Navigation V
Warp Drive Operation V
Science V | 24 hours | $2.95 | |
 | Jump Drive OperationSkill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Perception
Jump Drive Capacitor Need Bonus: -5%
Training Time Multiplier: x 5
EVE Skills Required
Navigation V
Warp Drive Operation VScience V | 24 hours | $2.95 | |
 | Jump FreightersSkill for operation of the Jump Freighter class freighters. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 14
EVE Skills Required
Industry Level V
Advanced Spaceship Command Level IV
Spaceship Command Level V | 24 hours | $9.95 | |
 | Jump Fuel ConservationProficiency at regulating energy flow to the jump drive. 100-unit reduction in ice consumption amount for jump
drive operation per light year per skill level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Perception
Consumption Quantity Bonus: 100
Training Time Multiplier: x 8
EVE Skills Required
Jump Drive Operation III
Navigation V
Warp Drive Operation V
Science V | 24 hours | $2.95 | |
 | Jump Portal GenerationSkill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Consumption Quantity Bonus: -10
Training Time Multiplier: x 14
EVE Skills Required
Science V
Astrometrics V
Jump Drive Operation V
Navigation V
Warp Drive Operation V | 24 hours | $4.95 | |
 | Labor ConnectionsUnderstanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Manufacturing
Production
Personnel
Mining
Astrosurveying
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Industry III
Social III | 24 hours | $2.95 | |
 | Laser PhysicsSkill and knowledge of Laser Physics and its use in the development of advanced Technology. Uses primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics
research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Engineering V | 24 hours | $2.95 | |
 | LogisticsSkill at operating Support Cruisers. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 6
EVE Skills Required
Spaceship Command III
Signature Analysis V
Electronics II
Long Range Targeting V | 24 hours | $4.95 | |
 | MaraudersSkill for the operation of Marauder. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 10
EVE Skills Required
Energy Grid Upgrades Level V
Engineering Level II
Science Level I
Advanced Weapon Upgrades Level V
Weapon Upgrades Level V
Gunnery Level II
Spaceship Command Level V | 24 hours | $5.95 | |
 | Margin TradingAbility to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 1, each skill level cumulatively reduces the percentage by 25%.
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Memory
Training Time Multiplier: x 3
EVE Skills Required
Accounting IV
Trade IV | 24 hours | $2.95 | |
 | Mechanical EngineeringSkill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing
operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $2.95 | |
 | Military ConnectionsUnderstanding of military culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Intelligence
Security
Astrosurveying
Command
Internal Security
Surveillance
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Leadership III
Social III | 24 hours | $3.95 | |
 | Minmatar CarrierSkill at operating Minmatar carriers.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 14
EVE Skills Required
Capital Ships III
Advanced Spaceship Command V
Spaceship Command V
Minmatar Battleship V
Minmatar Cruiser IV
Minmatar Frigate IV
Drone Interfacing V
Drones V | 24 hours | $45.95 | |
 | Minmatar DreadnoughtSkill at operating Minmatar dreadnoughts. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 12
EVE Skills Required
Capital Ships I
Advanced Spaceship Command V
Spaceship Command V
Minmatar Battleship V
Minmatar Cruiser IV
Minmatar Frigate IV | 24 hours | $9.95 | |
 | Minmatar Drone SpecializationSpecialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Perception
Damage Multiplier Bonus: 2%
Training Time Multiplier: x 5
EVE Skills Required
Drones V | 24 hours | $2.95 | |
 | Minmatar Encryption MethodsUnderstanding of the data encryption methods used by the Minmatar Republic and its allies.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Hacking II
Science V
Electronics Upgrades V
Electronics II
Engineering II | 24 hours | $2.95 | |
 | Minmatar FreighterSkill at operating Minmatar freighters. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Training Time Multiplier: x 10
EVE Skills Required
Advanced Spaceship Command I
Spaceship Command V
Minmatar Industrial Level V
Minmatar Frigate III | 24 hours | $8.95 | |
 | Minmatar Starship EngineeringSkill and knowledge of Minmatar Starship Engineering. Used Exclusively in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent.
Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $2.95 | |
 | Molecular EngineeringSkill and knowledge of Molecular Engineering and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $4.95 | |
 | Nanite ControlProficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Side Effect Modifier: -5%
Training Time Multiplier: x 2
EVE Skills Required
Science IV | 24 hours | $18.95 | |
 | Nanite EngineeringSkill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be
performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Electronics V | 24 hours | $2.95 | |
 | Neurotoxin RecoveryProficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Negative Side Effect Chance Bonus: -5%
Training Time Multiplier: x 5
EVE Skills Required
Science IV
Nanite Control I | 24 hours | $2.95 | |
 | Nuclear PhysicsSkill and knowledge of Nuclear Physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear
Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Engineering V | 24 hours | $2.95 | |
 | Outpost ConstructionSkill at constructing outposts.
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 16
EVE Skills Required
Mechanic V
Industry V
Anchoring V | 24 hours | $19.95 | |
 | Plasma PhysicsSkill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Engineering V | 24 hours | $3.95 | |
 | Political ConnectionsUnderstanding of political concepts and stratagems. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Security
Legal
Administration
Advisory
Command
Public Relations
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Diplomacy III
Social III | 24 hours | $2.95 | |
 | Quantum PhysicsSkill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed
through a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Engineering V | 24 hours | $2.95 | |
 | Recon ShipsSkill for the operation of Recon Ships. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 6
EVE Skills Required
Covert Ops IV
Spaceship Command V
Electronics Upgrades V
Electronics II
Engineering II
Signature Analysis V | 24 hours | $2.95 | |
 | Research Project ManagementSkill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
EVE Skill Attributes
Primary Attribute: Memory
Secondary Attribute: Charisma
Training Time Multiplier: x 8
EVE Skills Required
Laboratory Operation V
Research V
Science III | 24 hours | $5.95 | |
 | Rocket ScienceSkill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Can not be trained on Trial Accounts
EVE Skill Attributes
Primary Attribute: Intelligence
Secondary Attribute: Memory
Training Time Multiplier: x 5
EVE Skills Required
Science V
Mechanic V | 24 hours | $2.95 | |
 | Set of Amarr Spaceship Command Skill BooksIncludes 4 EVE Skill Books:
Amarr Battleship
Amarr Cruiser
Amarr Frigate
Amarr Industrial | 24 hours | $5.95 | |
 | Set of Caldari Spaceship Command Skill BooksIncludes 4 EVE Skill Books:
Caldari Battleship
Caldari Cruiser
Caldari Frigate
Caldari Industrial | 24 hours | $5.95 | |
 | Set of Drones Skill BooksIncludes 12 EVE Skill Books:
Combat Drone Operation; Drone Durability
Drone Interfacing
Drone Navigation
Drone Sharpshooting
Drones Electronic Warfare
Drone Interfacing
Heavy Drone Operation
Mining Drone Operation
Repair Drone Operation
Scout Drone Operation
Sentry Drone Interfacing | 24 hours | $6.95 | |
 | Set of Electronics Skill BooksIncludes 21 EVE Skill Books:
Cloaking
Cynosural Field Theory
Electronic Warfare
Electronics
Electronics Upgrades
Frequency Modulation
Long Distance Jamming
Long Range Targeting
Multitasking
Projected Electronic Counter
Measures
Propulsion Jamming
Sensor Linking
Signal Dispersion
Signal Suppression
Signature Analysis
Signature Focusing
Survey
Target Painting
Targeting
Turret Destabilization
Weapon Disruption | 24 hours | $7.95 | |
 | Set of Engineering Skill BooksIncludes 16 EVE Skill Books:
Em Shield Compensation
Energy Emission Systems
Energy Grid Upgrades
Energy Management
Energy Pulse Weapons
Energy Systems Operation
Engineering
Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Emission Systems
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation | 24 hours | $19.95 | |
 | Set of Gallente Spaceship Command Skill BooksIncludes 4 EVE Skill Books:
Gallente Battleship
Gallente Cruiser
Gallente Frigate
Gallente Industrial | 24 hours | $5.95 | |
 | Set of Gunnery Skill BooksIncludes 18 EVE Skill Books:
Advanced Weapon Upgrades
Controlled Bursts
Gunnery
Large Energy Turret
Large Hybrid Turret
Large Projectile Turret
Medium Energy Turret
Medium Hybrid Turret
Medium Projectile Turret
Motion Prediction
Rapid Firing
Sharpshooter
Small Energy Turret
Small Hybrid Turret
Small Projectile Turret
Surgical Strike
Trajectory Analysis
Weapon Upgrades | 24 hours | $12.95 | |
 | Set of Industry Skill BooksIncludes 28 EVE Skill Books:
Arkonor Processing
Bistot Processing
Crokite Processing
Dark Ochre Processing
Deep Core Mining
Gneiss Processing
Hedbergite Processing
Hemorphite Processing
Ice Harvesting
Ice Processing
Industry
Jaspet Processing
Kernite Processing
Mass Production
Mercoxit Processing
Mining
Mining Upgrades
Omber Processing
Plagioclase Processing
Production Efficiency
Pyroxeres Processing
Refinery Efficiency
Refining
Scordite Processing
Scrapmetal Processing
Spodumain Processing
Supply Chain Management
Veldspar Processing | 24 hours | $19.95 | |
 | Set of Leadership Skill BooksIncludes 14 EVE Skill Books:
Armored Warfare
Armored Warfare Specialist
Fleet Command
Information Warfare
Information Warfare Specialist
Leadership
Mining Director
Mining Foreman
Siege Warfare
Siege Warfare Specialist
Skirmish Warfare
Skirmish Warfare Specialist
Warfare Link Specialist
Wing Command | 24 hours | $11.95 | |
 | Set of Learning Skill BooksIncludes 11 EVE Skill Books:
Analytical Mind
Clarity
Eidetic Memory
Empathy
Focus
Instant Recall
Iron Will
Learning
Logic
Presence
Spatial Awareness | 24 hours | $9.95 | |
 | Set of Mechanic Skill BooksIncludes 22 EVE Skill Books:
Armor Rigging
Astronautics Rigging
Cruiser Construction
Drones Rigging
Electronic Superiority Rigging
Em Armor Compensation
Energy Weapon Rigging
Explosive Armor
Compensation
Frigate Construction
Hull Upgrades
Hybrid Weapon Rigging
Industrial Construction
Jury Rigging
Kinetic Armor Compensation
Launcher Rigging; Mechanic
Projectile Weapon Rigging
Remote Armor Repair Systems
Repair Systems
Salvaging
Shield Rigging
Thermic Armor Compensation | 24 hours | $23.95 | |
 | Set of Minmatar Spaceship Command Skill BooksIncludes 4 EVE Skill Books:
Minmatar Battleship
Minmatar Cruiser
Minmatar Frigate
Minmatar Industrial | 24 hours | $5.95 | |
 | Set of Missiles Skill BooksIncludes 14 EVE Skill Books:
Cruise Missiles
Defender Missiles
Fof Missiles
Guided Missile Precision
Heavy Missiles
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Rockets
Standard Missiles
Target Navigation Prediction
Torpedoes
Warhead Upgrades | 24 hours | $12.95 | |
 | Set of Navigation Skill BooksIncludes 7 EVE Skill Books:
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conservation
High Speed Maneuvering
Navigation
Warp Drive Operation | 24 hours | $4.95 | |
 | Set of Science Skill BooksIncludes 14 EVE Skill Books:
Archaeology
Astrogeology
Astrometric Acquisition
Astrometric Pinpointing
Astrometric Rangefinding
Astrometrics
Biology
Cybernetics
Hacking
Laboratory Operation
Metallurgy
Research
Science
Scientific Networking | 24 hours | $9.95 | |
 | Set of Social Skill BooksIncludes 6 EVE Skill Books:
Connections
Criminal Connections
Diplomacy
Fast Talk
Negotiation
Social | 24 hours | $9.95 | |
 | Set of Spaceship Command Skill BooksIncludes 7 EVE Skill Books:
Spaceship Command
Assault Ships
Battlecruisers
Covert Ops
Destroyers
Interdictors
Mining Barge | 24 hours | $9.95 | |
 | Set of Trade Skill BooksIncludes 9 EVE Skill Books:
Accounting
Broker Relations
Contracting
Corporation Contracting
Marketing
Procurement
Retail
Trade
Visibility | 24 hours | $7.95 | |
 | Tactical Weapon ReconfigurationSkill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
EVE Skill Attributes
Primary Attribute: Perception
Secondary Attribute: Willpower
Consumption Quantity Bonus: 50
Traning Time Multiplier: x 8
EVE Skills Required
Advanced Weapon Upgrades V
Weapon Upgrades V
Gunnery II | 24 hours | $3.95 | |
 | Trade ConnectionsUnderstanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Distribution
Storage
Production
Accounting
Mining
Marketing
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Intelligence
Training Time Multiplier: x 1
EVE Skills Required
Trade III
Social III | 24 hours | $2.95 | |
 | Transport ShipsSkill for operation of the Transport Ship class industrials. Can not be trained on Trial Accounts.
EVE Skill Attributes
Primary Attribute: Willpower
Secondary Attribute: Perception
Training Time Multiplier: x 6
EVE Skills Required
Spaceship Command III
Industry V | 24 hours | $2.95 | |
 | TycoonAbility to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Memory
Training Time Multiplier: x 6
EVE Skills Required
Wholesale V
Retail V
Trade II
Marketing IV | 24 hours | $10.95 | |
 | WholesaleAbility to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
EVE Skill Attributes
Primary Attribute: Charisma
Secondary Attribute: Memory
Training Time Multiplier: x 4
EVE Skills Required
Retail V
Trade II
Marketing II | 24 hours | $3.95 | |