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| Item |
Estimated Time | Price |
Buy |
 | Abaddon (Amarr Battleship)EVE Ship Description: The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
Special Ability:
5% bonus to Large Energy Turret damage and 5% armor resistance per level. | 24 hours | $12.95 | |
 | Absolution (Amarr Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Battlecruiser Skill Bonus:
10% reduction in Medium Energy Turret capacitor use
5% bonus to all armor resistances per level
Command Ships Skill Bonus:
5% bonus to Medium Energy Turret damage
5% bonus to Medium Energy Turret rate of fire per level
Role Bonus: 99% reduction in Warfare Link module CPU need | 24 hours | $16.95 | |
 | Anathema (Amarr Covert Ops Ship)EVE Ship Description: Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Amarr Frigate Skill Bonus:
5% bonus to rocket damage
5% reduction of capacitor recharge time per level
Covert Ops Skill Bonus:
-98% to -100% reduced CPU need for cloaking device per level
10% reduction to duration/activation time of modules requiring Astrometrics per level | 24 hours | $2.95 | |
 | Anshar (Gallente Jump Freighter)EVE Ship Description: Creodron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed Creodron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.
Gallente Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to agility per level
Jump Freighters Skill Bonus:
10% bonus to shield, armor and hull hitpoints
10% reduction in jump fuel need per level | 24 hours | $383.95 | |
 | Apocalypse (Amarr Battleship)EVE Ship Description: In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Special Ability:
10% bonus to Large Energy Turret capacitor use
5% maximum Capacitor Capacity per level | 24 hours | $7.95 | |
 | Arazu (Gallente Recon Ship)EVE Ship Description: Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus:
20% bonus to warp disruptor range
-96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus:
200-unit reduction in liquid ozone consumption for cynosural field generation
50% reduction in cynosural field duration. | 24 hours | $16.95 | |
 | Archon (Amarr Carrier)EVE Ship Description: The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
Amarr Carrier Skill Bonuses:
50% bonus to Capital Energy and Armor transfer range per level
5% bonus to all Armor resistances per level
99% reduction in CPU need for Warfare Link modules
99% reduction in CPU need for Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter per level 200% bonus to Fighter control range | 24 hours | $58.95 | |
 | Ares (Gallente Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage
7.5% bonus to Small Hybrid Turret tracking speed per level
Interceptor Skill Bonus:
5% Reduced signature Radius
5% bonus to Thermal Missile Damage per level. | 24 hours | $3.95 | |
 | Ark (Amarr Jump Freighter)EVE Ship Description: Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offence and defence. On the other hand, their electronics and shield systems tend to be rather limited.
Amarr Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to agility per level
Jump Freighters Skill Bonus:
10% bonus to shield, armor and hull hitpoints
10% reduction in jump fuel need per level | 24 hours | $373.95 | |
 | Armageddon (Amarr Battleship)EVE Ship Description: The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
Special Ability:
10% bonus to Large Energy Turret capacitor use
5% Large Energy Turret rate of fire per level. | 24 hours | $4.95 | |
 | Astarte (Gallente Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Battlecruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness per level
Command Ships Skill Bonus:
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid turret falloff per level
Role Bonus:
99% reduction in Warfare Link module CPU need | 24 hours | $14.95 | |
 | Basilisk (Caldari Logistic Ship)EVE Ship Description: Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.
Caldari Cruiser Skill Bonus:
150% bonus to Shield Transport and Energy Transfer Array range
20% bonus to Shield Maintenance Bot transfer amount per level
Logistics Skill Bonus:
15% reduction in Shield Transport and Energy Transfer Array capacitor use per level
Role Bonus:
-50% CPU need for Shield Transporters
-50% power need for Energy Transfer Arrays | 24 hours | $12.95 | |
 | Broadsword (Minmatar Heavy Interdictor)EVE Ship Description: Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Minmatar Cruiser Skill Bonus:
5% bonus to medium projectile turret rate of fire
5% bonus to shield resistances per level
Heavy Interdictors Skill Bonus:
10% bonus to medium projectile turret falloff
5% bonus to range of warp disruption fields per level
| 24 hours | $17.95 | |
 | Cerberus (Caldari Heavy Assault Ship)EVE Ship Description: No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
Caldari Cruiser Skill Bonus:
5% bonus to Kinetic Missile damage
10% bonus to Missile velocity per level
Heavy Assault Ship Skill Bonus:
10% bonus Light Heavy Assault and Heavy Missile flight time
5% bonus to Missile Launcher rate of fire per level | 24 hours | $13.95 | |
 | Charon (Caldari Freighter)EVE Ship Description: As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.
Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
Caldari Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to maximum velocity per level | 24 hours | $61.95 | |
 | Cheetah (Minmatar Covert Ops Ship)EVE Ship Description: Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Minmatar Frigate Skill Bonus:
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret optimal range per level
Covert Ops Skill Bonus:
-98% to -100% reduction in Cloaking Device CPU use per level
10% reduction to duration/activation time of modules requiring Astrometrics per level | 24 hours | $3.95 | |
 | Chimera (Caldari Carrier)EVE Ship Description: The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance
for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari
war to act as a fighter carrier during the orbital bombardment of Caldari Prime.
It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
Caldari Carrier Skill Bonuses:
50% bonus to Capital Energy and Shield transfer range per level
5% bonus to all Shield resistances per level
99% reduction in CPU need for Warfare Link modules
99% reduction in CPU need for Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter per level 200% bonus to Fighter control range | 24 hours | $57.95 | |
 | Claw (Minmatar Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Minmatar Frigate Skill Bonus:
10% bonus to Small Projectile Turret Damage per level
Interceptors Skill Bonus:
5% reduction in Signature Radius
7.5% bonus to Small Projectile Turret Tracking Speed per level | 24 hours | $3.95 | |
 | Claymore (Minmatar Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
7.5% bonus to Medium Projectile Turret tracking speed
3% bonus to effectiveness of Skirmish Warfare Links per level
Role Bonus:
99% reduction in Warfare Link module CPU need
Can use 3 Warfare Link modules simultaneously | 24 hours | $14.95 | |
 | Covetor (Mining Barge)EVE Ship Description: The Covetor is the largest craft in a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.
Special Ability:
Able to equip Strip Miner and Ice Harvester turrets
3% better yield for Strip Miners per level. | 24 hours | $2.95 | |
 | Crow (Caldari Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Caldari Frigate Skill Bonus:
10% bonus to Kinetic Missile damage per level
Interceptors Skill Bonus:
5% reduction in Signature Radius
10% bonus to Missile Velocity per level | 24 hours | $2.95 | |
 | Crusader (Amarr Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Amarr Frigate Skill Bonus:
10% reduction in Small Energy Turret capacitor use
5% bonus to Small Energy Turret damage per level
Interceptors Skill Bonus:
5% reduction in Signature Radius
7.5% bonus to Small Energy Turret Tracking Speed per level | 24 hours | $2.95 | |
 | Curse (Amarr Recon Ship)EVE Ship Description: Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Amarr Cruiser Skill Bonus:
5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hit points and damage per level
Recon Ships Skill Bonus:
40% bonus to Energy Vampire and Energy Neutralizer range
20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level | 24 hours | $12.95 | |
 | Cyclone (Minnatar Battlecruiser)EVE Ship Description: The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.
Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to shield boosting per level
99% reduction in the CPU need of Warfare Link modules | 24 hours | $2.95 | |
 | Damnation (Amarr Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Battlecruiser Skill Bonus:
10% bonus to Heavy Assault Missile and Heavy Missile velocity
5% bonus to all armor resistances per level
Command Ships Skill Bonus:
10% bonus to armor hitpoints
3% bonus to effectiveness of Armored Warfare Links per level
Role Bonus:
99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. | 24 hours | $14.95 | |
 | Deimos (Gallente Heavy Assault Ship)EVE Ship Description: Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
5% less penalty to max capacitor capacity for Microwarpdrive usage per level
Heavy Assault Ship Skill Bonus:
10% bonus to Medium Hybrid Turret falloff
5% bonus to Medium Hybrid Turret damage per level | 24 hours | $12.95 | |
 | Devoter (Amarr Heavy Interdictor)EVE Ship Description: Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Amarr Cruiser Skill Bonus:
10% reduction in medium energy turret capacitor use
5% bonus to armor resistances per level
Heavy Interdictors Skill Bonus:
5% bonus to medium energy turret rate of fire
5% bonus to range of warp disruption fields per level | 24 hours | $12.95 | |
 | Dominix (Gallente Battleship)EVE Ship Description: The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.
Special Ability:
5% bonus to Large Hybrid Turret damage
10% bonus to drone hitpoints and damage per skill level
| 24 hours | $4.95 | |
 | Drake (Caldari Battlecruiser)EVE Ship Description: Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
Battlecruiser Skill Bonus:
5% shield resistance
5% bonus kinetic damage of heavy missiles, assault missiles and heavy assault missiles
99% reduction in the CPU need of Warfare Link modules. | 24 hours | $2.95 | |
 | Eagle (Caldari Heavy Assault Ship)EVE Ship Description: Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Caldari Cruiser Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range per level
5% bonus to shield resistances per level.
Heavy Assault Ship Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to Medium Hybrid Turret damage per level | 24 hours | $12.95 | |
 | Enyo (Gallente Assault Ship)EVE Ship Description: The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from
more vulnerable friendlies.
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage,
15% bonus to Shield and Armor Kinetic resistance
10% bonus to Shield and Armor Thermal resistance per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret optimal range
7.5% bonus to Small Hybrid Turret Tracking Speed per level | 24 hours | $2.95 | |
 | Eos (Gallente Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Battlecruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness per level
Command Ships Skill Bonus:
+50 m3 extra Drone Bay space
3% bonus to effectiveness of Information Warfare Links per level
Role Bonus:
99% reduction in Warfare Link module CPU need
Can use 3 Warfare Link modules simultaneously | 24 hours | $12.95 | |
 | Falcon (Caldari Recon Ship)EVE Ship Description: Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Caldari Cruiser Skill Bonus:
10% reduction in ECM Target Jammer capacitor use
20% bonus to ECM Target Jammer optimal range per level
Recon Ships Skill Bonus:
10% bonus to ECM Target Jammer strength
-96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus:
200-unit reduction in liquid ozone consumption for cynosural field generation
50% reduction in cynosural field duration. | 24 hours | $12.95 | |
 | Fenrir (Minmatar Freighter)EVE Ship Description: Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
Minmatar Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to maximum velocity per level | 24 hours | $55.95 | |
 | Ferox (Caldari Battlecruiser)EVE Ship Description: Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
Battlecruiser Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to all Shield resistances per level
99% reduction in the CPU need of Warfare Link modules | 24 hours | $2.95 | |
 | Golem (Caldari Marauder)EVE Ship Description: Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Caldari Battleship Skill Bonus:
10% bonus to cruise missile and torpedo velocity and explosion velocity per level
Marauder Skill Bonus:
7.5% bonus to shield boost amount
7.5% bonus to effectiveness of target painters per level
Role Bonus:
100% bonus to cruise missile and torpedo damage
100% bonus to range and velocity of tractor beams | 24 hours | $61.95 | |
 | Guardian (Amarr Logistic Ship)EVE Ship Description: The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
Amarr Cruiser Skill Bonus:
150% bonus to Energy Transfer Array and Remote Armor Repair System range
20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus:
15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level
Role Bonus:
-65% power need for Remote Armor Repair Systems
-50% power need for Energy Transfer Arrays | 24 hours | $12.95 | |
 | Harbinger (Amarr Battlecruiser)EVE Ship Description: Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
Battlecruiser Skill Bonus:
10% reduction in laser capacitor need
5% bonus to laser damage
99% reduction in the CPU need of Warfare Link modules | 24 hours | $2.95 | |
 | Harpy (Caldari Assault Ship)EVE Ship Description: Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.
Caldari Frigate Skill Bonus:
10% bonus to Small Hybrid Turret optimal range
15% bonus to Shield and Armor Thermal Resistance
10% bonus to Shield and Armor Kinetic Resistance per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret optimal range
5% bonus to Small Hybrid Turret damage per level | 24 hours | $2.95 | |
 | Hawk (Caldari Assault Ship)EVE Ship Description: Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
Caldari Frigate Skill Bonus:
5% bonus to Missile Kinetic Damage
15% bonus to Shield and Armor Thermal resistance
10% bonus to Shield and Armor Kinetic resistance per level
Assault Ships Skill Bonus:
10% bonus to missile velocity
7.5% bonus to shield boost amount per level | 24 hours | $2.95 | |
 | Helios (Gallente Covert Ops Ship)EVE Ship Description: Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage
10% bonus to Scout Drone Thermal damage per level
Covert Ops Skill Bonus:
-98% to -100% reduction in Cloaking Device CPU use per level
10% reduction to duration/activation time of modules requiring Astrometrics per level | 24 hours | $2.95 | |
 | Hound (Minmatar Covert Ops Ship)EVE Ship Description: Specifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot. In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
Minmatar Frigate Skill Bonus:
5% bonus to Cruise Missile damage
-16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus:
5% bonus to Cruise Missile and bomb explosive damage
25% bonus to cloaked velocity per level
Role Bonus:
-99% reduction in Cruise Launcher powergrid needs
-99% reduction in Bomb Launcher CPU use
-100% targeting delay after decloaking | 24 hours | $2.95 | |
 | Huginn (Minmatar Recon Ship)EVE Ship Description: Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range
5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level | 24 hours | $7.95 | |
 | Hulk (Elite Mining Barge)EVE Ship Description: The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.
Mining Barge Skill Bonus:
Able to equip Strip Miner and Ice Harvester turrets
3% better yield for Strip Miners per level. 7.5% bonus to all shield resistances per level
Exhumers Skill Bonus:
3% better yield for Strip Miners per level
3% reduction in Ice Harvester duration | 24 hours | $12.95 | |
 | Hurricane (Minnatar Battlecruiser)EVE Ship Description: The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
Battlecruiser Skill Bonus:
5% increase in projectile weapons damage and Rate of Fire
99% reduction in the CPU need of Warfare Link modules. | 24 hours | $2.95 | |
 | Hyena (Minmatar Electronic Attack Ship)EVE Ship Description: Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Minmatar Frigate Skill Bonus:
5% reduction in microwarpdrive capacitor penalty
7.5% bonus to effectiveness of target painters per level
Electronic Attack Ships Skill Bonus:
20% bonus to stasis webifier range
3% reduction in signature radius per level | 24 hours | $2.95 | |
 | Hyperion (Gallente Battleship)EVE Ship Description: Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
Special Ability:
5% large hybrid weapon damage per level
7.5% bonus to armor repair amount of armor repair systems | 24 hours | $12.95 | |
 | Ishkur (Gallente Assault Ship)EVE Ship Description: Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage
15% bonus to Shield and Armor Kinetic resistance
10% bonus to Shield and Armor Thermal resistance per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret optimal range
+5 Drone Bay capacity per level | 24 hours | $2.95 | |
 | Ishtar (Gallente Heavy Assault Ship)While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints and damage per skill level.
Heavy Assault Ship Skill Bonus:
+5 km bonus to Scout and Heavy Drone operation range
+50 m3 extra Drone Bay space per level | 24 hours | $9.95 | |
 | Jaguar (Minmatar Assault Ship)EVE Ship Description: The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.
Minmatar Frigate Skill Bonus:
5% Small Projectile damage bonus
15% EM and 10% Thermal resistance bonus to Shield and Armor per level
Assault Ships Skill Bonus:
10% Small Projectile Turret optimal range
5% projectile damage per level. | 24 hours | $2.95 | |
 | Keres (Gallente Electronic Attack Ship)EVE Ship Description: Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Gallente Frigate Skill Bonus:
5% bonus to remote sensor dampener effectiveness
10% reduction in remote sensor dampener capacitor need per level
Electronic Attack Ships Skill Bonus:
10% bonus to warp disruptor range
10% reduction in warp disruptor capacitor need per level | 24 hours | $2.95 | |
 | Kitsune (Caldari Electronic Attack Ship)EVE Ship Description: Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Caldari Frigate Skill Bonus:
20% bonus to ECM target jammer strength
10% reduction in ECM target jammers' capacitor need per level
Electronic Attack Ships Skill Bonus:
10% bonus to ECM target jammer optimal range
5% bonus to capacitor capacity per level
| 24 hours | $2.95 | |
 | Kronos (Gallente Marauder)EVE Ship Description: Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Gallente Battleship Skill Bonus:
5% bonus to large hybrid weapon damage
2% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems
7.5% bonus to large hybrid weapon tracking per level
Role Bonus:
100% bonus to large hybrid weapon damage
100% bonus to range and velocity of tractor beams | 24 hours | $61.95 | |
 | Lachesis (Gallente Recon Ship)EVE Ship Description: Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus:
20% bonus to warp disruptor range
5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level | 24 hours | $6.95 | |
 | Mackinaw (Elite Mining Barge)EVE Ship Description: The Mackinaw is the medium-sized version of the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Mackinaw is a specialty vessel, ideally suited for ice mining.
Mining Barge Skill Bonus:
Able to equip Strip Miner
Ice Harvester turrets
3% better yield for Strip Miners
Exhumers Skill Bonus:
5% reduction in Ice Harvester duration per level
Special Ability:
100% bonus Ice Harvester yield
25% penalty to ice harvester duration | 24 hours | $12.95 | |
 | Maelstrom (Minmatar Battleship)EVE Ship Description: With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Special Ability:
5% large projectile weapon rate of fire per leve
7.5% shield boost amount per level | 24 hours | $11.95 | |
 | Malediction (Amarr Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Amarr Frigate Skill Bonus:
5% bonus to rocket damage
5% bonus to armor resistances per level
Interceptors Skill Bonus:
5% reduction in Signature Radius
5% bonus to EM Missile damage per level | 24 hours | $1.95 | |
 | Manticore (Caldari Covert Ops Ship)EVE Ship Description: Specifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.
In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
Caldari Frigate Skill Bonus:
5% bonus to Cruise Missile damage
-16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus:
5% bonus to Cruise Missile and bomb kinetic damage
25% bonus to cloaked velocity per level
Role Bonus:
-99% reduction in Cruise Launcher powergrid needs
-99% reduction in Bomb Launcher CPU use
-100% targeting delay after decloaking | 24 hours | $2.95 | |
 | Megathron (Gallente Battleship)EVE Ship Description: The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
Special Ability:
5% bonus to Large Hybrid Turret damage
7.5% bonus to Large Hybrid Turret tracking speed per level | 24 hours | $6.95 | |
 | Moros (Gallente Dreadnought)EVE Ship Description: Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.
Special Abilities:
5% bonus to Capital Hybrid Turret damage per level
50% bonus to drone damage and hitpoints per level
99% reduction in CPU need for Siege Module | 24 hours | $107.95 | |
 | Muninn (Minmatar Heavy Assault Ship)EVE Ship Description: Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage per level
Heavy Assault Ship Skill Bonus:
10% bonus to Medium Projectile Turret optimal range
7.5% bonus to Medium Projectile Turret tracking speed per level | 24 hours | $12.95 | |
 | Myrmidon (Gallente Battlecruiser)EVE Ship Description: Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
Battlecruiser Skill Bonus:
10% increase to drone hitpoints and damage dealt by drones
7.5% increase to armor repair amount per level
99% reduction in the CPU need of Warfare Link modules | 24 hours | $2.95 | |
 | Naglfar (Minmatar Dreadnought)EVE Ship Description: The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.
Boasting impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet or army.
Special Abilities:
7.5% bonus to Capital Projectile rate of fire per level
5% bonus to Citadel Launcher rate of fire per level
99% reduction in CPU need for Siege Module | 24 hours | $100.95 | |
 | Nemesis (Gallente Covert Ops Ship)EVE Ship Description: Specifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.
In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
Gallente Frigate Skill Bonus:
5% bonus to Cruise Missile damage
-16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus:
5% bonus to Cruise Missile and bomb thermal damage
25% bonus to cloaked velocity per level
Role Bonus:
-99% reduction in Cruise Launcher powergrid needs
-99% reduction in Bomb Launcher CPU use
-100% targeting delay after decloaking | 24 hours | $2.95 | |
 | Nidhoggur (Minmatar Carrier)EVE Ship Description: Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
Minmatar Carrier Skill Bonuses:
50% bonus to Capital Shield and Armor transfer range per level
5% bonus to Shield and Armor transfer amount per level
99% reduction in CPU need for Warfare Link modules
99% reduction in CPU need for Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter per level 200% bonus to Fighter control range | 24 hours | $63.95 | |
 | Nighthawk (Caldari Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Battlecruiser Skill Bonus:
5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire
5% bonus to all shield resistances per level
Command Ships Skill Bonus:
5% bonus to heavy missile Kinetic damage
5% bonus to heavy missile precision per level
Role Bonus:
99% reduction in Warfare Link module CPU need | 24 hours | $24.95 | |
 | Nomad (Minmatar Jump Freighter)EVE Ship Description: There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout pace relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.
Minmatar Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to agility per level
Jump Freighters Skill Bonus:
10% bonus to shield, armor and hull hitpoints
10% reduction in jump fuel need per level | 24 hours | $402.95 | |
 | Obelisk (Gallente Freighter)EVE Ship Description: The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
Gallente Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to maximum velocity per level | 24 hours | $58.95 | |
 | Oneiros (Gallente Logistic Ship)EVE Ship Description: Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.
Gallente Cruiser Skill Bonus:
150% bonus to Remote Armor Repair System and Tracking Link range
20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus:
15% reduction in Remote Armor Repair System capacitor use
5% bonus to Tracking Link efficiency per level
Role Bonus:
-65% power need for Remote Armor Repair Systems | 24 hours | $11.95 | |
 | Onyx (Caldari Heavy Interdictor)EVE Ship Description: Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Caldari Cruiser Skill Bonus:
5% bonus to kinetic missile damage
5% bonus to shield resistances per level
Heavy Interdictors Skill Bonus:
10% bonus to heavy assault and heavy missile velocity
5% bonus to range of warp disruption fields per level | 24 hours | $18.95 | |
 | Paladin (Amarr Marauder)EVE Ship Description: Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Amarr Battleship Skill Bonus:
5% bonus to capacitor capacity
2% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems
5% bonus to large energy turret damage per level
Role Bonus:
100% bonus to large energy weapon damage
100% bonus to range and velocity of tractor beams | 24 hours | $61.95 | |
 | Panther (Minmatar Black Ops)EVE Ship Description: Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Minmatar Battleship Skill Bonus:
5% bonus to large projectile turret rate of fire
5% bonus to large projectile turret damage per level
Black Ops Skill Bonus:
5% bonus to velocity
Multiplies the cloaked velocity by 125% per level | 24 hours | $48.95 | |
 | Phobos (Gallente Heavy Interdictor)EVE Ship Description: Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Gallente Cruiser Skill Bonus:
5% bonus to medium hybrid turret damage
5% bonus to armor resistances per level
Heavy Interdictors Skill Bonus:
10% bonus to medium hybrid turret falloff per level
5% bonus to range of warp disruption fields per level | 24 hours | $12.95 | |
 | Phoenix (Caldari Dreadnought)EVE Ship Description: In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.
Special Abilities:
5% bonus to kinetic missile damage per level
5% bonus to Capital Launcher rate of fire per level
99% reduction in CPU need for Siege Module | 24 hours | $97.95 | |
 | Pilgrim (Amarr Recon Ship)EVE Ship Description: Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Amarr Cruiser Skill Bonus:
5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hit points and damage per level
Recon Ships Skill Bonus:
20% bonus to Energy Vampire and Energy Neutralizer transfer amount
-96% to -100% reduction in Cloaking Device CPU use per level
Skill Requirements:
Amarr Cruiser V
Spaceship Command V
Amarr Frigate IV
Recon Ships I
Covert Ops IV
Electronics Upgrades V
Electronics II
Engineering II
Signature Analysis V | 24 hours | $12.95 | |
 | Procurer (Mining Barge)EVE Ship Description: The Procurer is the smallest of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.
Special Ability:
Able to equip Strip Miner and Ice Harvester turrets
3% better yield for Strip Miners per level. | 24 hours | $2.95 | |
 | Prophecy (Amarr Battlecruiser)EVE Ship Description: The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Battlecruiser Skill Bonus:
10% reduction in Medium Energy Weapon capacitor use
5% bonus to all armor resistances per level
99% reduction in the CPU need of Warfare Link modules | 24 hours | $2.95 | |
 | Providence (Amarr Freighter)EVE Ship Description: Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
Amarr Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to maximum velocity per level | 24 hours | $61.95 | |
 | Purifier (Amarr Covert Ops Ship)EVE Ship Description: Specifically engineered to fire cruise missiles, stealth bombers represent the next generation in covert ops craft. Advanced techniques in spatial distortion technology enable them to potentially fly faster when cloaked than when uncloaked - a fact which, coupled with their considerable firepower, makes them extremely dangerous in the hands of an accomplished pilot.
In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
Amarr Frigate Skill Bonus:
5% bonus to Cruise Missile damage
-16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus:
5% bonus to Cruise Missile and bomb EM damage
25% bonus to cloaked velocity per level
Role Bonus:
-99% reduction in Cruise Launcher powergrid needs
-99% reduction in Bomb Launcher CPU use
-100% targeting delay after decloaking | 24 hours | $2.95 | |
 | Rapier (Minmatar Recon Ship)EVE Ship Description: Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range
-96% to -100% reduction in Cloaking Device CPU use per level
Role Bonus:
200-unit reduction in liquid ozone consumption for cynosural field generation
50% reduction in cynosural field duration. | 24 hours | $13.95 | |
 | Raptor (Caldari Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Caldari Frigate Skill Bonus:
5% bonus to Small Hybrid Turret Damage
10% bonus to Small Hybrid Turret optimal range per level
Interceptors Skill Bonus:
5% reduction in Signature Radius
5% bonus to Kinetic Missile damage per level | 24 hours | $2.95 | |
 | Rattlesnake (Guristas Faction Battleship)EVE Ship Description: In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Special Ability:
50% bonus to Cruise Missile and Torpedo velocity
Caldari Battleship Skill Bonus:
5% bonus to Cruise Missile and Torpedo rate of fire per level
Gallente Battleship Skill Bonus:
5% bonus to Large Hybrid Turret damage per level | 24 hours | $61.95 | |
 | Raven (Caldari Battleship)EVE Ship Description: The EVE Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
Special Ability:
5% bonus to Cruise and Siege Launcher Rate Of Fire
10% bonus to Cruise Missile and Torpedo Velocity per level | 24 hours | $6.95 | |
 | Redeemer (Amarr Black Ops)EVE Ship Description: Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Amarr Battleship Skill Bonus:
10% reduction in large energy turret capacitor use
5% bonus to large energy turret rate of fire per level
Black Ops Skill Bonus:
7.5% bonus to large energy turret tracking
Multiplies the cloaked velocity by 125% per level | 24 hours | $48.95 | |
 | Retriever (Mining Barge)EVE Ship Description: The Retriever is the medium-sized version of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels.
Special Ability:
Able to equip Strip Miner and Ice Harvester turrets
3% better yield for Strip Miners per level. | 24 hours | $2.95 | |
 | Revelation (Amarr Dreadnought)EVE Ship Description: The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.
Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
Special Abilities:
10% reduction in Capital Energy Turret capacitor use per level
5% bonus to Capital Energy Turret rate of fire per level
99% reduction in CPU need for Siege Module | 24 hours | $107.95 | |
 | Rhea (Caldari Jump Freighter)EVE Ship Description: It wasn’t long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth
of the stars.
Caldari Freighter Skill Bonus:
5% bonus to cargo hold capacity
5% bonus to agility per level
Jump Freighters Skill Bonus:
10% bonus to shield, armor and hull hitpoints
10% reduction in jump fuel need per level | 24 hours | $402.95 | |
 | Rokh (Caldari Battleship)EVE Ship Description: Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
Special Ability:
10% large hybrid optimal range per level
5% shield resistance per level | 24 hours | $10.95 | |
 | Rook (Caldari Recon Ship)EVE Ship Description: Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Caldari Cruiser Skill Bonus:
10% reduction in ECM Target Jammer capacitor use
20% bonus to ECM Target Jammer optimal range per level
Recon Ships Skill Bonus:
20% bonus to ECM Target Jammer strength per level
5% bonus to heavy and light missile kinetic damage. | 24 hours | $9.95 | |
 | Rorqual (Capital Industrial Ship)EVE Ship Description: The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around.
Capital Industrial Ships skill bonuses:
-5% reduction in fuel consumption for industrial cores per level
5% bonus to bonus to effectiveness of mining foreman gang links per level when in deployed mode
50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.
99% reduction in CPU need for Clone Vat Bay
99% reduction in CPU need for Gang Link modules
99% reduction in CPU need for Industrial Reconfiguration modules
99% reduction in CPU need for Tractor Beams | 24 hours | $129.95 | |
 | Sacrilege (Amarr Heavy Assault Ship)EVE Ship Description: Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective heavy assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
Amarr Cruiser Skill Bonus:
5% bonus to Heavy Assault Missile damage
5% bonus to all armor resistances per level
Heavy Assault Ship Skill Bonus:
5% reduction of capacitor recharge time
5% bonus to Missile Launcher rate of fire per level | 24 hours | $11.95 | |
 | Scimitar (Minmatar Logistic Ship)EVE Ship Description: Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.
Minmatar Cruiser Skill Bonus:
150% bonus to Tracking Link and Shield Transport range
20% bonus to Shield Maintenance Bot transport amount per level
Logistics Skill Bonus:
5% bonus to Tracking Link efficiency
15% reduction in Shield Transport capacitor use per level
Role Bonus:
-50% CPU need for Shield Transporters | 24 hours | $12.95 | |
 | Sentinel (Amarr Electronic Attack Ship)EVE Ship Description: Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Amarr Frigate Skill Bonus:
20% bonus to energy vampire and energy neutralizer transfer amount per level
5% bonus to effectiveness of tracking disruptors per level
Electronic Attack Ships Skill Bonus:
40% bonus to energy vampire and energy neutralizer range
5% reduction in capacitor recharge time per level | 24 hours | $2.95 | |
 | Sin (Gallente Black Ops)EVE Ship Description: Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Gallente Battleship Skill Bonus:
5% bonus to large hybrid turret damage
10% bonus to drone hit points and damage per skill level
Black Ops Skill Bonus:
5% bonus to agility
Multiplies the cloaked velocity by 125% per level | 24 hours | $51.95 | |
 | Skiff (Elite Mining Barge)EVE Ship Description: The Skiff is the smallest of the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. Skiffs are specialty vessels, designed to mine Mercoxit.
Mining Barge Skill Bonus:
Able to equip Strip Miner and Ice Harvester turrets
3% better yield for Strip Miners per level
Exhumers Skill Bonus:
60% bonus to Mercoxit Mining Crystal yield multiplier
20% reduced chance of gas cloud forming per level | 24 hours | $7.95 | |
 | Sleipnir (Minmatar Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
5% bonus to Medium Projectile Turret damage
10% bonus to Medium Projectile Turret falloff per level
Role Bonus:
99% reduction in Warfare Link module CPU need | 24 hours | $15.95 | |
 | Stiletto (Minmatar Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Minmatar Frigate Skill Bonus:
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed per level
Interceptors Skill Bonus:
5% reduction in Signature Radius
10% bonus to Small Projectile fall off per level | 24 hours | $2.95 | |
 | Taranis (Gallente Interceptor)EVE Ship Description: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for
Gallente Frigate Skill Bonus:
10% Small Hybrid Turret damage per level
Interceptor Skill Bonus:
5% reduced Signature Radius
7.5% Small Hybrid Turret tracking speed Per Interceptor Skill Level | 24 hours | $2.95 | |
 | Tempest (Minmatar Battleship)EVE Ship Description: The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Special Ability:
5% bonus to Large Projectile Turret rate of fire
Large Projectile Turret damage per level | 24 hours | $6.95 | |
 | Thanatos (Gallente Carrier)EVE Ship Description: Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
Gallente Carrier Skill Bonuses:
50% bonus to Capital Shield and Armor transfer range per level
5% bonus to deployed Fighters' damage per level
99% reduction in CPU need for Warfare Link modules
99% reduction in CPU need for Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter per level
200% bonus to Fighter control range | 24 hours | $63.95 | |
 | Typhoon (Minmatar Battleship)EVE Ship Description: Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
Special Ability:
5% bonus to Large Projectile Turret firing speed
5% bonus to siege and cruise missile launcher firing speed | 24 hours | $5.95 | |
 | Vagabond (Minmatar Heavy Assault Ship)EVE Ship Description: The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
5% bonus to max velocity per level
Heavy Assault Ship Skill Bonus:
10% bonus to Medium Projectile Turret falloff range
5% bonus to Medium Projectile Turret damage per level | 24 hours | $12.95 | |
 | Vargur (Minmatar Marauder)EVE Ship Description: Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Minmatar Battleship Skill Bonus:
5% bonus to large projectile turret rate of fire
10% bonus to large projectile turret falloff per level
Marauder Skill Bonus:
7.5% bonus to shield boost amount
7.5% bonus to large projectile turret tracking per level
Role Bonus:
100% bonus to large projectile weapon damage
100% bonus to range and velocity of tractor beams | 24 hours | $64.95 | |
 | Vulture (Caldari Command Ship)EVE Ship Description: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Battlecruiser Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range
5% bonus to all shield resistances per level
Command Ships Skill Bonus:
10% bonus to Medium Hybrid Turret optimal range
3% bonus to effectiveness of Siege Warfare Links per level
Role Bonus:
99% reduction in Warfare Link module CPU need
Can use 3 Warfare Link modules simultaneously | 24 hours | $16.95 | |
 | Widow (Caldari Black Ops)EVE Ship Description: Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Caldari Battleship Skill Bonus:
5% bonus to cruise and siege missile launcher rate of fire
10% bonus to cruise missile and torpedo velocity per level
Black Ops Skill Bonus:
20% bonus to ECM target jammer strength
Multiplies the cloaked velocity by 125% per level | 24 hours | $51.95 | |
 | Wolf (Minmatar Assault Ship)EVE Ship Description: Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Minmatar Frigate Skill Bonus:
5% Small Projectile Damage bonus,
15% EM
10% Thermal Resistance bonus to Shield and Armor per level
Assault Ships Skill Bonus:
5% Small Projectile Turret damage
10% falloff per level
| 24 hours | $2.95 | |
 | Zealot (Amarr Heavy Assault Ship)EVE Ship Description: The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy.
Amarr Cruiser Skill Bonus:
10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level
Heavy Assault Ship Skill Bonus:
10% bonus to Medium Energy Turret optimal range
5% bonus to Medium Energy Turret damage per level | 24 hours | $14.95 | |